![]() ![]() In my light mech, I dashed around the battlefield, slicing foes to ribbons with glee. One mission has you defending a missile launch as hordes of weaker enemies attempt to stop you. ![]() What doesn’t feel good is for your mech to be rendered small and fragile in contrast to an immense piece of industrial machinery or some sort of supercharged prototype killing machine that lacks the hardware limitations of your own vehicle. Piloting a big, stompy mech the size of a building feels good. Most obviously, these engagements are at odds with the mech pilot power fantasy central to Armored Core’s appeal. However, in the context of Armored Core, this approach feels jarring and out of place. In a vacuum, this design philosophy can make for a satisfying, if intensive experience that rewards determination and grit - beautifully executed as it was in Elden Ring.Īrmored Core 6 is filled with asymmetrical boss battles The bosses themselves have moves sets that players must memorize and counter before progressing. After all, what could be better than even bigger giant robots? Clearly borrowing from the soulsborne playbook, these encounters are tough and unforgiving. On paper, this could be seen as an attractive proposition. In contrast to previous titles in the series, FromSoftware's latest is filled with asymmetrical boss battles, often against opponents that dwarf your mech with their size and ferocity. Unfortunately, this sense of scale is something of a poisoned chalice for Armored Core 6.
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